/* Protocol 3 (par) allows unidirectional data flow over an unreliable channel. */ #define MAX_SEQ 1 /* must be 1 for protocol 3 */ typedef enum {frame_arrival, cksum_err, timeout} event_type; #include "protocol.h" void sender3(void) { seq_nr next_frame_to_send; /* seq number of next outgoing frame */ frame s; /* scratch variable */ packet buffer; /* buffer for an outbound packet */ event_type event; next_frame_to_send = 0; /* initialize outbound sequence numbers */ from_network_layer(&buffer); /* fetch first packet */ while (true) { s.info = buffer; /* construct a frame for transmission */ s.seq = next_frame_to_send; /* insert sequence number in frame */ to_physical_layer(&s); /* send it on its way */ start_timer(s.seq); /* if (answer takes too long, time out */ wait_for_event(&event); /* frame_arrival, cksum_err, timeout */ if (event == frame_arrival) { from_network_layer(&buffer); /* get the next one to send */ inc(next_frame_to_send); /* invert next_frame_to_send */ } } } void receiver3(void) { seq_nr frame_expected; frame r, s; event_type event; frame_expected = 0; while (true) { wait_for_event(&event); /* possibilities: frame_arrival, cksum_err */ if (event == frame_arrival) { /* A valid frame has arrived. */ from_physical_layer(&r); /* go get the newly arrived frame */ if (r.seq == frame_expected) { /* This is what we have been waiting for. */ to_network_layer(&r.info); /* pass the data to the network layer */ inc(frame_expected); /* next time expect the other sequence nr */ } to_physical_layer(&s); /* none of the fields are used */ } } }